Browsed by
Month: November 2017

My Decked Halls

My Decked Halls

Half Air life articleThis past weekend I decorated my house for Christmas. No, I don't have a tradition of decorating the day after Thanksgiving, as do some families. I just do it when I have time, which happened to be right after Thanksgiving. While I do enjoy the Christmas season and feel that Jesus' birth certainly deserves celebration, I'm not one to go all out with the decorations. In fact, my entire collection fits in two boxes: one for the tree, one for everything else. If it doesn't fit, it isn't kept. Christmas Storage Box The first thing I set up is my little ole' fiber optic tree. After my first wife and I separated, I inherited everything… Read more...
Quick Shots For 11/24/2017

Quick Shots For 11/24/2017

This past week I remembered that the group Styx had a song on their Grand Illusions album called "Castle Walls". I remember listening to that song over and over again when I was a teenager, mainly because it has an instrumental bridge that sounded a lot like the theme from the movie Halloween. I promptly pulled up the song on Spotify. Terrence Koch and Spotify: Reliving childhood memories.
In the early 2000’s I was spending a lot of time in St. Augustine, Florida due to my job. It was that experience that inspired me to program Augustine, the text adventure game I wrote about elsewhere on Half Air. The… Read more...
Building A Game Library With Pocket Change

Building A Game Library With Pocket Change

Half Air life articleThere is that life concept that states when we are young we have a lot of time but not enough money to do what we really want to do, but as we get older we then have enough money, but not enough time. As a gamer, this concept is equally true, except that you can replace money with video games. Such is certainly the case with me. Going back fifteen years or more, I pretty much had to buy any game I played for full price, or at a slight discount if it was on sale. Back then that usually meant something within the $20-$40 dollar range. If a publisher gave away their game for free, it typically was either a demo or shareware, Read more...